Arizona’s Eighteenth Annual Transition Conference: Ignite the Future! Transition Resources to Spark Engagement
Deafverse: How a Choice-Based Game Fosters Postsecondary Preparedness in Deaf Youth, L. Kinast, K Turner; August 27-29, 2018
Presentation Summary: Self-determination is a key component of postsecondary preparedness in deaf youth. Drawing from existing evidence-based research, the National Deaf Center on Postsecondary Outcomes (NDC) has developed an online choice-based game to foster development of self-determination skills as deaf youth navigate access in common situations in the community, school, or the workplace. This session will showcase our innovative game-based learning approach allowing youth to safely engage in different roles and respond to situations they will encounter in real life. Designed with educational professionals in mind, this session will share strategies on how to instill independence, increase opportunities for self-advocacy, and foster self-determination skills for deaf youth. Participants will engage in interactive discussions and strategize how this resource can be integrated and aligned with current transition practices and curricula.
Dr. Lore Kinast is a change agent working to address accessibility barriers that deaf students face in higher education settings. Her interest in education and employment access for deaf people initially began when she worked as an employment development specialist and experienced the struggles her deaf clients endured with finding a job. It was further propelled while managing programs and coordinating services including interpreting, captioning, and other accommodations for deaf students at several colleges. She has spent over 25 years collaborating with stakeholders on all levels, designing accessible opportunities using short and long term goals, implementing systemic benchmarks, and spearheading program development projects. Currently, Lore is the Co-Chair for the Deaf and Hard of Hearing Knowledge and Practice Community with the Association on Higher Education and Disability (AHEAD). She received her master’s degree from California State University, Northridge in Educational Administration, and an EdD in Higher Education Administration from Texas Tech University.
Kent Turner brings more than five years of experience in classroom instruction and curriculum design. Gamification, the process of adding game-design elements to school curriculums, is his passion and he wrote his thesis on this approach at University of California, San Diego, where he received his M.A. in Bilingual Education. Wielding a Sword of Learning and Shield of Gaming, Kent’s idea of dungeon-crawling is coordinating NDC’s development of Deafverse, an educational game that allows players to make choices and navigate life as a deaf person. Deafverse continues to grow to this day, with new episodic adventures and a curriculum toolkit. On any given day, you can find Kent tinkering away at the latest innovations in gaming.