Arizona’s Eighteenth Annual Transition Conference: Ignite the Future! Transition Resources to Spark Engagement
Deafverse: How a Choice-Based Game Fosters Postsecondary Preparedness in Deaf Youth, L. Kinast, K Turner; August 27-29, 2018
Presentation Summary: Self-determination is a key component of postsecondary preparedness in deaf youth. Drawing from existing evidence-based research, the National Deaf Center on Postsecondary Outcomes (NDC) has developed an online choice-based game to foster development of self-determination skills as deaf youth navigate access in common situations in the community, school, or the workplace. This session will showcase our innovative game-based learning approach allowing youth to safely engage in different roles and respond to situations they will encounter in real life. Designed with educational professionals in mind, this session will share strategies on how to instill independence, increase opportunities for self-advocacy, and foster self-determination skills for deaf youth. Participants will engage in interactive discussions and strategize how this resource can be integrated and aligned with current transition practices and curricula.
Lore Kinast previously worked at public state universities and community colleges coordinating interpreting, captioning, and accommodations for deaf students to access their education. Along with the 15+ years of experience coordinating services, she has served on several advisory committees or as a board member for various organizations supporting the provision of access and services for deaf individuals. Prior to working in the postsecondary education sector, she worked as an employment development specialist for deaf individuals providing job coaching, employment skills training, and awareness and consultation to employers. Lauren received her master’s degree from California State University, Northridge in Educational Administration and is currently pursuing her doctorate degree at Texas Tech University in Higher Education Leadership with an emphasis on serving deaf students.
Kent Turner brings more than five years of experience in classroom instruction and curriculum design. Gamification, the process of adding game-design elements to school curriculums, is his passion and he wrote his thesis on this approach at University of California, San Diego, where he received his M.A. in Bilingual Education. Wielding a Sword of Learning and Shield of Gaming, Kent’s idea of dungeon-crawling is coordinating NDC’s development of Deafverse, an educational game that allows players to make choices and navigate life as a deaf person. Deafverse continues to grow to this day, with new episodic adventures and a curriculum toolkit. On any given day, you can find Kent tinkering away at the latest innovations in gaming.